Weekend Special: Killzone 2: All you need to know before February 27th

All month we’ve been spending the weekends covering the Killzone franchise, from it’s troubled beginnings, to it’s first foray onto handhelds, it’s tense relationship with the gaming media, and some retro reviews thrown in for good measure.

With Killzone 2 being released in just a few short days on February 27th, I thought it’d be nice to have a run down of all the pertinent information regarding the PS3 exclusive, for any folks looking for a more comprehensive list of features and gameplay. Enjoy!


Killzone 2 takes place after the events of Killzone, and Killzone: Liberation, and the Helghast have been driven back to their homeworld of Helghan. The ISA is not going to sit on their laurels and let the Helghast regroup and attempt another invasion of Vekta, so they get pro-active and decide to launch an attack on Helghan.

Players take on the role of Tomas “Sev” Sevchenko, a veteran of ISA’s Alpha Team, as he and his squad crash land on Helghan in an attempt to capture the Helghast Emperor, Scolar Visari.

That’s really the meat and potatoes of the story. Sev is accompanied by squad-mates Sergeant Rico Velasquez, Corporal Dante Garza, and Corporal Shawn Natko.

Former series protagonist Jan Templer is now the Fleet Commander, and is staying off of the field this time around.

The single player campaign spans many diverse locations across the Helghan home planet.

There is no co-op in the game, but Guerrilla Games have hinted that such a feature could potentially make it into some downloadable content in the future.


Killzone 2 features 28 weapons to utilize throughout the campaign, with varying levels of weight, accuracy, and recoil. The weapons are also split between the ISA and Helghast, and have a unique visual look to distinguish them both. To keep this feature from being a never ending scroll of text, here is the link to the Killzone 2 official website, where they go into detail on each of the 28 weapons.


Throughout the single player campaign, players will run across a variety of vehicles from Helghast APC tanks, to ISA Hovercrafts, and even a bipedal Mech. Some of these vehicles will be pilotable by the player, but most of them will be obstacles the player must overcome to progress.


Hands down, the biggest draw to Killzone 2 is it’s online multiplayer mode, dubbed Warzone. Hosting up to 32 player simultaneously, Killzone 2 multiplayer includes many elements popularized by other FPS titles such as a class system, and xp system, but adds their own unique twist to the proceedings.

Killzone 2 features a clan system, which allows clans of up to 64 players to compete for “Valor Points”, an in-game currency, that clans can use to bet on tournaments.

There are 8 maps available on the disc at launch, with more promised as downloadable content in the future. The maps are Tharis Depot, Pyrrhus Ris, Blood Gracht, Cornith Crossing, Helghan Industries, Radec Academy, Salamun Market and Visari Hammer.

Gameplay modes consist of Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold.

Assassination is exactly what it sounds like. A player is chosen at random to be the target of the assassination, and his squad must protect him, while the aggressors must, naturally, kill him.

Search & Retrieve is like a standard Capture the Flag match, where players must find a valuable piece of intel (or propaganda speaker), and deliver it to the designated area for points. The rival team is going after the same object, of course.

Search & Destroy has players either attempting to blow up a designated area, or protect that area from being destroyed.

Bodycount is your standard Deathmatch, with a Team Deathmatch option available as well.

Capture & Hold has players rushing to take over various spots on the map, and defending them from their aggressors.

The best part about Warzone is that each of these game types seamlessly transition between each other at random, forcing players to rally the team and readjust to the new conditions. This eliminates the need to go out to a lobby and reload in for the next match. You can of course have outright Deathmatch, or Team Deathmatch, or Search and Retrieve matches, but the Warzone mode is much more dynamic when objectives are constantly changing every few minutes.

Now, I saved the classes for last, because there is a lot more depth to the class system here than in other multi-player titles that feature such a system.

In Killzone 2, classes are referred to as Badges, and there are 7 of them: Rifleman, Medic, Engineer, Scout, Assault, Tactician, and Saboteur. Each badge has a primary and secondary skill (accept for the Rifleman, which is your standard soldier that all players begin with):


Primary badge: Use special gun to revive dead teammates.

Secondary badge: Throw health packs to heal teammates (and yourself, of course).


Primary badge: Sets up an automated turret that attacks enemies.

Secondary badge: Repairs ammunition dispensers, mounted guns, and automated turrets.


Primary badge: Cloaking suit allowing invisibility when not moving.

Secondary badge: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.


Primary badge: Dons heavy armour twice as strong as normal.

Secondary badge: Temporarily boosts running speed.


Primary badge: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary badge: Requests air support from a sentry bot which targets the enemy.


Primary badge: Assumes the disguise of a randomly selected enemy player.

Secondary badge: Throws a sticky, proximity-activated C-4 charge.

What makes the badge system unique in Killzone 2, is that as players meet certain requirements and earn the class and it’s Primary badge (for example, a Medic must revive 5 teammates 8 times in a match to earn the medal that unlocks their Secondary badge; throwing health packs), they are able to mix and match the Primary and Secondary badges of each class for a total of 36 possible class combinations.

Do you want to make a Sniper that can cloak himself and throw out health packs to heal his comrades? Then mix the Scout primary with the Medic secondary.

It allows the player to really craft a character suited to his or her play style. It’s completely up to you.

Also included is an experience points ranking system, which awards you points for how many kills you get (and subtracts points for how many suicides or team kills you get) or points you score in a match (like delivering a propaganda speaker to a drop off point), and ranks you up accordingly. The system is balanced with the medals system (which rewards players with medals for meeting certain conditions during a match, like destroying objectives, protecting teammates,etc), ensuring that players get a lot of playtime and reward for investing in the meaty online offering.

And that’s your brief run down of Killzone 2! Hope this was informative for those that weren’t aware of everything the title offers. Happy gaming, everyone!


One Response to “Weekend Special: Killzone 2: All you need to know before February 27th”

  1. […] that will truly drop your draw. I’ve already covered everything you need to know about KZ2 here concerning it’s story and features, so I’m just shooting the shit and sharing my […]

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