Bungie is a developer that really needs no introduction. Thanks to their fantastic work on the Halo series, they have earned a spot on any list of premiere first person shooter developers. After leaving Microsoft, Bungie struck out on their own, and have finally taken the wraps off of their latest work, Destiny, an Action/FPS/RPG. I was given the chance to play 2 matches of one of Destiny’s 12 player modes, Zones on the PlayStation 4.
Archive for the PSN Category
by Stefano Terry
Platforms: PlayStation 3/PSN
Price: $14.99 (USD)
Warning: Possible incoming hyperbole and gushing.
Now that that’s out of the way, we can move on. When I purchased my PlayStation 3 sometime in early 2007, I only owned one game: Resistance: Fall of Man. I soon added another title to that list; a serene, simple little game called flOw, from thatgamecompany.
FlOw originally started as a flash game playable on the computer, and was brought to the PlayStation 3 as one of the first downloadable titles on it’s fledgling PSN service.
I found flOw very compelling. It was simple, easy to control (and doing a good job of utilizing the PS3’s Sixaxis motion controller), and it was enjoyable guiding your little aquatic creature thing through various levels of oceanic depth. While I may not have been blown away or mesmerized, flOw, at the least, put thatgamecompany on my list of “Developers to keep an eye on.” Continue reading
By Stefano Terry
Platform: PlayStation 3
Developer: Sucker Punch Productions
Price: $59.99 (USD)
inFAMOUS is one of my two favorite new IP’s of the generation (the other is Uncharted), so when I got my first look at the sequel, inFAMOUS 2, I can’t tell you how stoked I was to be once again filling the electric shoes of Cole MacGrath.
I was fortunate to land access to the inFAMOUS 2 User Generated Content (UGC) beta back in April, and you can find my impressions of that here: https://selectstartgames.wordpress.com/2011/04/15/infamous-2-beta-impressions/ (so I won’t be going into too much detail about the UGC in this review, as it’s mostly unchanged from the beta, with a few tweaks and userface improvements), and I was blown away by the improvements Sucker Punch Productions have implemented in the two years between inFAMOUS 1 and 2. Continue reading
Hey folks! It’s been pretty busy for me lately, so I haven’t been able to update as often as I’d like, but today is rather special for me!
As some of you are aware, I was in the inFAMOUS 2 User Generated Content (UGC) Beta back in April (I wrote some nifty impressions on the beta here:
Hey, folks! I know it’s been awhile, but it’s been a crazy busy few weeks for yours truly! However, I come today with some little, hopefully not bannable tidbits of information from the recently began inFAMOUS 2 Beta from Sucker Punch.
I’m not sure how much is allowed to be discussed concerning the beta, but I’m keeping it general, and hopefully will not get into too much trouble.
I was certainly surprised to find an invite in my mailbox earlier this week, and eagerly downloaded the 1.9gig install. After loading up the game, I was given a brief video tutorial about what to expect from the beta. After the video, I was in the shoes of Cole McGrath; Electric Dude. Continue reading
This year, I’ve decided to do things a little differently than my usual Best Of awards. Seeing as though I’m not a definitive authority on what the best games of the year are, I thought I’d just outright tell you about the games I personally enjoyed throughout 2010. Agree, disagree, leave comments about your own personal favorites, it’s all good. One thing is for certain though, 2010 was a fantastic year for gaming, and I had a great time. So, here are my personal favorite games of 2010. Continue reading
Genre: Sidescrolling Beat’em Up
Platform: PSN, XBLA
Developer: Ubisoft Montreal/ Ubisoft Chengdu
Price: $9.99 (USD)/ 800 MSPoints
It’s an unspoken rule… actually, it’s kind of a loudly spoken rule, that video games based on movies suck. There are exceptions to that rule, but the overwhelming majority of movie tie in games blow, or maybe it’s just the ones produced by Activision, but I digress.
Scott Pilgrim Vs The World The Game is in an interesting position, however. It is not only based off of a movie, but it’s based off of a movie based off of a series of Graphic Novels by Brian Lee O’Malley. That’s like, a double chance for the game to well and truly bomb.
Fortunately, the developers at Ubisoft opted to take on a novel approach. And by novel, I mean literally rip the game play mechanics of an often overlooked NES classic: River City Ransom. Continue reading