Archive for the Reviews Category

Batman v Superman: Dawn of Justice Review

Posted in Editorials, Industry, Non-Gaming - Comics, Non-Gaming - Film, Reviews with tags , , , , , , , , , , on March 27, 2016 by Stefano Terry

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By Stefano Terry

Studio: Warner Bros

Written By: Chris Terrio and David S. Goyer

Starring: Henry Cavill, Ben Affleck, Amy Adams, Jesse Eisenberg

Directed By: Zack Snyder

Batman. Superman. Inarguably two of the most recognized, beloved, and iconic superheroes in the world. For decades, fans of both characters have wanted to see the two titans grace the big screen, duking it out in epic fashion. Now, here we are, in 2016, and Warner Bros. and director Zack Snyder have done just that, in an attempt to not only finally bring the two heroes together on film, but to springboard their new cinematic universe and lead-in to 2017’s Justice League Part 1. How did their gamble pay off? Read on to find out.

NOTE: This review will go in depth with the plot points of Batman v Superman, so I am marking this as a SPOILER REVIEW.

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Star Wars: The Force Awakens Review

Posted in Editorials, Industry, Non-Gaming - Film, Reviews with tags , , , , , , , on January 7, 2016 by Stefano Terry

By Stefano Terry

Star Wars: The Force Awakens

Directed by J.J. Abrams

Written by J.J. Abrams and Lawrence Kasdan

Starring: Daisy Ridley, John Boyega, Adam Driver, Harrison Ford, and Oscar Isaac

I was born in 1979, two years after George Lucas released Star Wars, his little indie film that would change cinema for generations to come. The Empire Strikes Back released just a year later, with Return of the Jedi releasing three years after, in 1983. I was a bit too young to be introduced to that long ago far away galaxy at the time. It wasn’t until I was 6 years old that I was able to sit down in front of the television, with three VHS tapes ready to be popped into the VCR, and have a marathon session of the Star Wars Trilogy. I found A New Hope kind of boring, Empire too scary, and Jedi just right. Even so, a Star Wars fan for life was born that day. I loved the world. I loved the characters. I loved the aliens and the adventure, and as I got older and revisited the films time and time again throughout my youth and adulthood, I grew to love the simplicity of it all (not to mention my constant flip flopping between which one I love more, Empire or Jedi).

Star Wars isn’t about convoluted plots that require endless scenes of exposition. It’s not about the nuanced gray area where humanity resides. Star Wars isn’t David Lynch. Or Christopher Nolan. It’s not pondering existential crises, or waxing poetic on what the essence of a true hero is. Oh, there are definitely some elements of that in all seven released Star Wars movies, but at the end of the day, Star Wars is about as black and white as an Oreo cookie. The good guys are good. The bad guys are bad, and in the end, good will triumph over evil. Some may think that that somehow diminishes the accomplishments of Star Wars narratively, or from a character development perspective. That by stripping the narrative down to those black and white elements, we are losing nuance and depth. I disagree. We all know how delicious Oreo Cookies are.

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Journey Review

Posted in Editorials, Playstation 3, PSN, Reviews, Screenshots with tags , , , , , on March 8, 2012 by Stefano Terry

by Stefano Terry

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Genre: Um…interactive…art?

Platforms: PlayStation 3/PSN

Developer: thatgamecompany

Price: $14.99 (USD)

Warning: Possible incoming hyperbole and gushing.

Now that that’s out of the way, we can move on. When I purchased my PlayStation 3 sometime in early 2007, I only owned one game: Resistance: Fall of Man. I soon added another title to that list; a serene, simple little game called flOw, from thatgamecompany.

FlOw originally started as a flash game playable on the computer, and was brought to the PlayStation 3 as one of the first downloadable titles on it’s fledgling PSN service.

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I found flOw very compelling. It was simple, easy to control (and doing a good job of utilizing the PS3’s Sixaxis motion controller), and it was enjoyable guiding your little aquatic creature thing through various levels of oceanic depth. While I may not have been blown away or mesmerized, flOw, at the least, put thatgamecompany on my list of “Developers to keep an eye on.” Continue reading

Deus Ex: Human Revolution Review

Posted in Editorials, PC, Playstation 3, Reviews, Xbox 360 with tags , , , on January 10, 2012 by Stefano Terry

by Stefano Terry

Genre: FPS/Action/RPG

Platforms: PlayStation 3, Xbox 360, PC

Developer: Eidos Montreal/Nixxes Software

Price: $29.99

I remember the first time I played Deus Ex back in 2000 on my best friend’s PC. At the time, the graphics were amazing, and the combination of first person shooter and RPG was addicting, and pretty new to me. The futuristic, cyberpunk setting and complex, conspiracy laden story had me hooked from beginning to multiple endings.

I passed up on the sequel: Deus Ex: Invisible War, mostly because I heard it just wasn’t that good, and failed to live up to the expectations set by the groundbreaking original.

When I heard that a new Deus Ex was releasing, 8 years after the sequel, and a whopping 11 years after the original, I was skeptical. When I heard that it was a prequel, set before the events of the first game, I was downright convinced that Deus Ex: Human Revolution, would be nothing more than a mediocre cash in on a series that could have been so much more. I was so, so wrong. Continue reading

Alice: Madness Returns Review

Posted in Editorials, PC, Playstation 3, Reviews, Xbox 360 with tags , , , on January 9, 2012 by Stefano Terry

by Stefano Terry

Genre: Action/Adventure

Platforms: PlayStation 3, Xbox 360, PC

Developer: Spicy Horse

Price: $29.99 (USD)

I never played American McGee’s original Alice, but I found myself drawn to the sequel due to it’s intriguing concept and atmospheric art design. I didn’t know much about the title beyond it being a dark tale inspired by Lewis Carroll’s Alice in Wonderland. Ironically, Alice in Wonderland isn’t exactly one of my favorite stories to begin with. It never quite grabbed me like other fairy tales.

With that said, I dove into Alice: Madness Returns with pretty moderate expectations. I often find that going into new things with moderate expectations helps to avoid the disappointment that often comes with hype. Although, by the time I had got my hands on Returns, I had heard many negative things about the game. I shrugged them off, preferring to make up my own mind when it comes to what I should and shouldn’t enjoy (and then write a review for others to read, of course!) Continue reading

inFAMOUS 2 Review

Posted in Editorials, Playstation 3, PSN, Reviews with tags , , , on June 25, 2011 by Stefano Terry

By Stefano Terry

Genre: Superhero/Sandbox

Platform: PlayStation 3

Developer: Sucker Punch Productions

Price: $59.99 (USD)

inFAMOUS is one of my two favorite new IP’s of the generation (the other is Uncharted), so when I got my first look at the sequel, inFAMOUS 2, I can’t tell you how stoked I was to be once again filling the electric shoes of Cole MacGrath.

I was fortunate to land access to the inFAMOUS 2 User Generated Content (UGC) beta back in April, and you can find my impressions of that here: https://selectstartgames.wordpress.com/2011/04/15/infamous-2-beta-impressions/ (so I won’t be going into too much detail about the UGC in this review, as it’s mostly unchanged from the beta, with a few tweaks and userface improvements), and I was blown away by the improvements Sucker Punch Productions have implemented in the two years between inFAMOUS 1 and 2. Continue reading

Terraria Review

Posted in Editorials, PC, Retro, Reviews with tags , , , on May 25, 2011 by Stefano Terry

by Stefano Terry

Genre: Sandbox Building RPG
Platform: Windows
Developer: Andrew “Redigit” Spinks
Price: $9.99 (USD) Available through Steam

I’m sure many of you have heard of a little game called Minecraft, developed by indie developer Markus Notch. For those that have not, I’ll describe it’s basic gameplay briefly, as Terraria shares similar game play elements. Minecraft is a 3D “sandbox building game,” which is emerging as a new genre in the industry.

The core mechanics are simple: you are presented with a randomly generated world, and are free to explore it to your hearts content, mining for resources such as wood, iron, dirt, and more, and then using those resources to, well, “craft” things.

Hence, “Minecraft.” You mine and craft. Simple enough, and yet it doesn’t seem terribly compelling as a game play mechanic. Needless to say, Minecraft has proven to be addicting to thousands of gamers, and has made Markus Notch a lot of money. Continue reading