Archive for the PC Category

Deus Ex: Human Revolution Review

Posted in Editorials, PC, Playstation 3, Reviews, Xbox 360 with tags , , , on January 10, 2012 by Stefano Terry

by Stefano Terry

Genre: FPS/Action/RPG

Platforms: PlayStation 3, Xbox 360, PC

Developer: Eidos Montreal/Nixxes Software

Price: $29.99

I remember the first time I played Deus Ex back in 2000 on my best friend’s PC. At the time, the graphics were amazing, and the combination of first person shooter and RPG was addicting, and pretty new to me. The futuristic, cyberpunk setting and complex, conspiracy laden story had me hooked from beginning to multiple endings.

I passed up on the sequel: Deus Ex: Invisible War, mostly because I heard it just wasn’t that good, and failed to live up to the expectations set by the groundbreaking original.

When I heard that a new Deus Ex was releasing, 8 years after the sequel, and a whopping 11 years after the original, I was skeptical. When I heard that it was a prequel, set before the events of the first game, I was downright convinced that Deus Ex: Human Revolution, would be nothing more than a mediocre cash in on a series that could have been so much more. I was so, so wrong. Continue reading

Alice: Madness Returns Review

Posted in Editorials, PC, Playstation 3, Reviews, Xbox 360 with tags , , , on January 9, 2012 by Stefano Terry

by Stefano Terry

Genre: Action/Adventure

Platforms: PlayStation 3, Xbox 360, PC

Developer: Spicy Horse

Price: $29.99 (USD)

I never played American McGee’s original Alice, but I found myself drawn to the sequel due to it’s intriguing concept and atmospheric art design. I didn’t know much about the title beyond it being a dark tale inspired by Lewis Carroll’s Alice in Wonderland. Ironically, Alice in Wonderland isn’t exactly one of my favorite stories to begin with. It never quite grabbed me like other fairy tales.

With that said, I dove into Alice: Madness Returns with pretty moderate expectations. I often find that going into new things with moderate expectations helps to avoid the disappointment that often comes with hype. Although, by the time I had got my hands on Returns, I had heard many negative things about the game. I shrugged them off, preferring to make up my own mind when it comes to what I should and shouldn’t enjoy (and then write a review for others to read, of course!) Continue reading

Terraria Review

Posted in Editorials, PC, Retro, Reviews with tags , , , on May 25, 2011 by Stefano Terry

by Stefano Terry

Genre: Sandbox Building RPG
Platform: Windows
Developer: Andrew “Redigit” Spinks
Price: $9.99 (USD) Available through Steam

I’m sure many of you have heard of a little game called Minecraft, developed by indie developer Markus Notch. For those that have not, I’ll describe it’s basic gameplay briefly, as Terraria shares similar game play elements. Minecraft is a 3D “sandbox building game,” which is emerging as a new genre in the industry.

The core mechanics are simple: you are presented with a randomly generated world, and are free to explore it to your hearts content, mining for resources such as wood, iron, dirt, and more, and then using those resources to, well, “craft” things.

Hence, “Minecraft.” You mine and craft. Simple enough, and yet it doesn’t seem terribly compelling as a game play mechanic. Needless to say, Minecraft has proven to be addicting to thousands of gamers, and has made Markus Notch a lot of money. Continue reading

Mass Effect 2 Alternate Appearance DLC Landing on PC and Xbox 360.

Posted in News, PC, Xbox 360, Xbox LIVE with tags , , , , on March 19, 2010 by Stefano Terry

Bioware has announced that they will be releasing a downloadable content pack for their epic Sci Fi adventure Mass Effect 2.

The content will be additional costumes for Garrus, Jack, and Thane. The pack will launch on March 23rd for the Xbox 360 and PC, and cost $2.

Assassin’s Creed 2 Review

Posted in Editorials, PC, Playstation 3, PSN, Xbox 360, Xbox LIVE with tags , , , , on February 14, 2010 by Stefano Terry

by Figboy

Genre: Sandbox Action/Adventure

Platform: Playstation 3, Xbox 360, PC

Developer: Ubisoft Montreal

Price: $59.99 (USD)

Despite the original Assassin’s Creed’s highly intriguing premise and impressively realized cities, the game play suffered from extreme repetition and blandness. Even so, I found it to be, overall, a compelling, interesting game. The ending left me a bit irked at it’s abrupt nature, and blatant attempt at shilling a sequel. Still, I figured it was just laying the groundwork for an even more impressive sequel.

And I was right.

Right off of the bat, Assassin’s Creed 2 establishes a more compelling world and characters. Players once again step into the shoes, or should I say, genetic memory, of Desmond Miles, who has been spirited away by fellow assassin Lucy Stillman, in order to be hooked up to the “Animus 2.0,” and uncover further information about the Templars and their latest plans. Continue reading

Select/Start Games Best of 2009 Awards

Posted in Editorials, Industry, PC, Playstation 3, PSN, Wii, Xbox 360, Xbox LIVE with tags , , , , on January 1, 2010 by Stefano Terry

2009 now draws to a close, and for gamers, it has been one of the best years of this generation, if not the best year this generation in terms of quality software. It seemed like no matter what the genre or platform, you could find a game that simply screamed quality, even amidst the many game delays that plagued the year. These awards are by no means comprehensive, or to be taken as law, but they are certainly the games we felt really summed up 2009. Enjoy. Continue reading

Dragon Age Origins: Return To Ostagar DLC Announced

Posted in News, PC, Playstation 3, PSN, Xbox 360, Xbox LIVE with tags , on December 29, 2009 by Stefano Terry

Bioware has revealed some new downloadable content for their RPG hit Dragon Age.

Entitled, “Return to Ostagar,” the DLC will include a new quest in which players embark on a quest to attain King Cailan’s armor by returning to Ostagar, site of the Grey Warden’s greatest defeat, and uncovering King Cailan’s secrets.

The DLC is priced at 400MS Points ($4.99 for the PS3 version), and will be hitting the PC and 360 on January 5th. The PS3 will get the content sometime later in January.

Gamers: Expand Your Horizons

Posted in Editorials, Industry, PC, Playstation 2, Playstation 3, PSN, PSP, Wii, Xbox 360, Xbox LIVE with tags , , , on September 30, 2009 by Stefano Terry
Gamers: Expand Your Horizons
An Editorial by Figboy
A thought occured to me while I was reading an article about Heavy Rain on fanboy central website N4G.com. A lot of fuss is raised over a percieved lack of innovation in todays gaming, but in my mind, I don’t think the majority of the gaming populace are ready for innovation, when they can’t even break out of their small, rigid thinking about what a game is.
It’s a generalization, but no less true: the shooter genre is the top dog in the industry at the moment. It’s kind of funny to me, having been gaming for nearly 30 years now, but I remember when the FPS, just like the RPG, were small, niche genres that a very, very small minority of gamers indulged. Not any longer. Both genres are quite large now, but the FPS genre is bordering on colossal.
Gamers eat it up. Single player, mostly multi-player, deathmatch, team deathmatch, they can’t get enough. And yet, like a contradiction, they spout off about the lack of originality and innovation in games while trying to frag their way to the next unlockable Achievement and Trophy in nearly every FPS that comes their way.
When a game like Heavy Rain comes along, it is met with crickets and tumbleweeds from the audience. Before I continue, I’ll briefly address what Heavy Rain is to those that are unaware. Heavy Rain is a single player “crime drama/thriller” video game that revolves around four playable characters and their connection to a mysterious serial killer dubbed “The Origami Killer,” because he leaves an ornate origami at the crime scene. Outside of this, not much is known about the story, because the developer, Quantic Dream, would like to keep it under wraps. The plot, however, sounds like it’s a perfect fit for the latest episode of CSI or Law and Order. And that’s precisely the point.
Gameplay wise, the game is a third person “adventure” game, where players control the character and investigate areas, talk to witnesses, and gather clues. If anyone has played Quantic Dream’s last title, Indigo Prophecy, they’d have a great idea of what to expect from Heavy Rain, although it is more grounded in reality, and features stunning visuals that help establish the characters and setting as something that should be taken seriously by the mature gamer.
Like a movie or TV show, there are action set pieces (like a crime investigator attempting to escape the clutches of a mechanic trying to kill him), tension filled moments (like the player trying to talk down a man robbing a store at gunpoint), and even some sexuality (like an undercover reporter forced to strip for the sleezeball she is trying to investigate). These scenes are played out in a unique way, using a combination of player controls and context sensitive button presses that affect the way the scene plays out. Depending on the choices the player makes, not all four of the playable characters may see the ending of the game, and each scenario has multiple branching paths that organically spawn from those choices. I saw the store robbery scene play out at least 3 different times, sometimes with the robber giving up, sometimes with the robber shooting your character, and so on. This level of gameplay complexity has very rarely, if ever been seen in gaming before, and when it is, it is largely shunned by the community at large.
As a culture, gaming has barely been around for 30 years. It’s still young when compared to even the film industry, let alone ancient forms of media like literature, music, and even art. Being the young culture we are, we cling to what we know, what is familiar to us, and we are afraid to move onto the next stage of our growth. This isn’t just the gamers fault, though we are a part of it, but the developers themselves.
Developers are afraid to take chances on risky gameplay like Heavy Rain, because they know that their target audience will not be very receptive enough to it, and the group that will be receptive, are too small to make a dent in the costs it took to produce the game.
Gamers can be very closeminded when it comes to new gameplay elements. Gamers are also very presumptous. They see a two minute trailer of a game, and they think they’ve figured out exactly how the game will play and feel. They see the button prompts fly up on screen during the first trailer of Heavy Rain, and they immediately think it’s nothing different from God of War, or Resident Evil 4, or any other game that has used buttons to help convey a sense of epic scope in the game that the game’s natural gameplay mechanics wouldn’t be able to do (for example, Kratos from God of War battling the gigantic Colossus of Rhodes).
Even more troubling than a gamer’s presumptous attitude is their indifferent attitude to anything that is not the status quo. They see a trailer for Heavy Rain, or Flower, or The Last Guardian, and they shrug dismissively and ask “What’s the big deal? It’s just some lame people talking about love, or a bunch of flower petals flying across the landscape, or a stupid little kid and his weird giant bird/cat/dog creature running around. Why should I care? It looks boring.”
That’s the attitude that is the most damaging to the gaming industry’s growth as a creative medium. If the first look at a game isn’t pulse-poundingly catchy, filled with explosions, tits, and ass, they dismiss it as “boring,” “lame,” or “I don’t get what’s so special about that,” or “that game has button prompts, so it’s not a game.” This attitude needs to change, or we will be swimming in the muck of uninspired, heartless video games and never be able to grow beyond our teenage years, so to speak. Considering how long mediums like film, theatre, art, and music have been around, the gaming industry still has acne and cracking vocal chords. And each time the gamers at large dismiss a game like Heavy Rain, or The Last Guardian, the more and more game developers will shy away from creating such creative works of art, and the more the masses at large will dismiss the gaming media as anything more than mindless fodder for kids and teenagers, despite the average age of gamers these days being 25-30.
Yet all the while, gamers get up on their soapboxes (yours truly included), and complain about a lack of fresh ideas and innovation in the industry. We won’t see any innovation if we can’t even accept varying interpretations of our medium. Games like The Path, Lucidity, Heavy Rain, Indigo Prophecy, etc, are few and far between, and they don’t need to be if we, as a culture, grew up and expanded our view on what a “game” is. A video game is not just pointing a gun at an enemy and pulling the trigger, or using a sword to disembowel a ninja, or shaking your controller vigorously to get a female characters tits to bounce. Those are certainly aspects to gaming, but they are not the only aspects to gaming. Like the various entertainment mediums that have come before gaming, it, and it’s fanbase have grown to accept a broad spectrum of content and interpretations of what the medium is.
We need to do the same to gaming, or it will never grow. I embrace games like Heavy Rain, The Path, Lucidity, etc, in the same way I embrace a game like Mass Effect, Uncharted 2, and Metal Gear Solid. We need to be more open to game ideas and concepts that may be foreign to us, and stop being so jaded, cynical, and presumptous when that new idea shows it’s face.
Once we can accept that gaming is not just one thing, we will begin to see more innovation and creativity, because we will have shown the powers that be that we are mature and able enough to handle different interpretations of our medium, and respect them for what they are, and they will strive to produce more. Not everybody has to like the same things, of course, but we certainly need to open up and at least consider that there are more ways to enjoy a video game than what we have been used to for 30+ years.

An Editorial by Figboy

heavy_rain-765837

A thought occured to me while I was reading an article about Heavy Rain on fanboy central website N4G.com. A lot of fuss is raised over a percieved lack of innovation in todays gaming, but in my mind, I don’t think the majority of the gaming populace are ready for innovation, when they can’t even break out of their small, rigid thinking about what a game is.

Continue reading

Bioshock 2 Hitting February 9th

Posted in News, PC, Playstation 3, PSN, Xbox 360, Xbox LIVE with tags , , , , on September 18, 2009 by Stefano Terry

500x_custom_1253276639577_BioShock_2-1

2K Games announced today that the much anticipated sequel to 2007’s underwater dystopian FPS, Bioshock will be landing on store shelves on February 9th, 2010.

The game is releasing on the PS3, PC, and Xbox 360, and is set about 10 years after the events of the original game.

Borderlands Official Box Art

Posted in News, PC, Playstation 3, PSN, Xbox 360, Xbox LIVE with tags , , , , , , on August 11, 2009 by Stefano Terry

borderlands_box_art
Today, Gearbox Software finally revealed the boxart for upcoming FPS RPG Borderlands.

It has an almost retro, old school indy comic book style look to it (thanks to the revised graphics engine), and I rather like it. I find it very unique compared to other box art, and it’s sure to be catchy on store shelves next to it’s contemporaries.

Borderlands is slated for an October 20 release on the PC, PS3, and Xbox 360.