The PlayStation Vita is, without a doubt, my favorite handheld device. I also love my 3DS, but my library of games on the Vita is over 160 and still growing. So, it goes without saying that I was anticipating seeing what the handheld had on offer at this years E3, but I was also apprehensive, as there was nary a peep from Sony concerning the Vita at their E3 press conference the Monday before the show floor opened. So, did the Vita deliver this year?
Archive for Editorial
Stefano’s E3 2014 Report Part 7: PlayStation Vita
Posted in Uncategorized with tags E3 2014, Editorial, Hands On, Hyper Light Drifter, impressions, Minecraft, PlayStation Vita, Rogue Legacy on June 19, 2014 by Stefano TerryStefano’s E3 2014 Report Part 3: Bloodborne
Posted in Uncategorized with tags Bloodborne, E3 2014, Editorial, From Software, impressions, Live Demo, PlayStation 4, SCE Japan Studios on June 11, 2014 by Stefano TerryBloodborne was the last game I saw at E3 today, and boy, what a game to go out on! It’s not big on flash, set-pieces, or fancy combo systems, but what I saw demoed for me catapulted the game to my game of the show, ahead of The Witcher 3, and The Order 1886. Bloodborne is a third person action/horror/rpg developed by From Software, produced by Sony Japan Studios, and is being published by SCE exclusively for the PlayStation 4. Read on for my thoughts.
Stefano’s E3 2014 Report Part 2: The Order 1886
Posted in Uncategorized with tags Demo, E3 2014, Editorial, Hands On, impressions, PlayStation 4, The Order 1886 on June 11, 2014 by Stefano TerryThe Order 1886 wasn’t the first game I got my hands on at E3 this year, but it was definitely one of the titles I was anticipating checking out for myself the most. For those unfamiliar with the title, The Order 1886 is a third person shooter set in an alternate history London in which an ancient order of knights must protect the world from supernatural threats. The game is being developed by Ready at Dawn, exclusively for the PlayStation 4. So, how did it hold up? Read on below to find out.
Stefano’s E3 2014 Report Part 1: The Witcher 3
Posted in Uncategorized with tags E3 2014, Editorial, impressions, Live Demo, PC, PlayStation 4, The Witcher 3, Xbox ONE on June 11, 2014 by Stefano TerryHey, everybody!
I just got back from my first day at E3, and I had a great time! I saw a lot, played a lot, and wore down the soles on my shoes! I can’t say that this is a comprehensive E3 2014 report, as I focused on the stuff that interests me. Below is Part 1 of my summary of the stuff I saw. I’ll be uploading my photo gallery as well a little later. So, read on to find out what I thought of E3 2014!
inFAMOUS 2 UGC: “The New Marais Ripper” Parts 1-3
Posted in Editorials, News, Playstation 3, PSN with tags Editorial, inFAMOUS 2, Sucker Punch, UGC on June 14, 2011 by Stefano TerryHey folks! It’s been pretty busy for me lately, so I haven’t been able to update as often as I’d like, but today is rather special for me!
As some of you are aware, I was in the inFAMOUS 2 User Generated Content (UGC) Beta back in April (I wrote some nifty impressions on the beta here:
https://selectstartgames.wordpress.com/2011/04/15/infamous-2-beta-impressions/). Continue reading
Thoughts on Mass Effect 2
Posted in Editorials, Xbox 360 with tags Editorial, Mass Effect 2, Review, Xbox 360 on March 4, 2010 by namelesssheBy Namelessshe
Mass Effect 2 left me with mixed feelings. There were definitely things it improved upon from the first game, but at the same time, I think it took a big step back. Why?
The Benefits Of More Space
Posted in Editorials, Industry, Playstation 3, Xbox 360 with tags Blu Ray, Editorial, Playstation 3, Storage Capacity, Xbox 360 on December 15, 2009 by Stefano TerryAn Editorial By Figboy
Ever since Sony announced that the Playstation 3 would include a high capacity Blu Ray disc drive in each console, the decision was highly criticized for being Sony’s attempt to Trojan Horse Blu Ray into the marketplace, and how the need for a higher capacity disc was not needed in gaming.
However, over the past three years the Playstation 3 has been on the market, it has shown, time and time again, that having that extra space does more for gaming than earlier pundits believed. I’m going to outline just a few of the benefits that extra 25-50 gigs of space on a single and dual layer Blu Ray has brought to gaming. Continue reading
Modern Warfare 2 and the Hypocrisy of the Gaming Media
Posted in Editorials, Industry, Playstation 3, PSN, Xbox 360, Xbox LIVE with tags Bitching, Editorial, Gaming Media, Killzone 2, Modern Warfare 2 on November 12, 2009 by Stefano TerryAn Editorial Rant by Figboy
As usual, I find myself on my soap box ranting about the gaming media. I can’t help it, with each and every bit of media being released by the gaming press this generation, the more fuel they add to the fire in regards to their complete lack of objectivity, consistency, and above all else, journalistic standards.
I’m not a journalists, nor do I consider myself to be one. I’m simply a guy that loves his video games, and loves talking video games with like minded gamers. Continue reading
Ratchet and Clank and The Dilemma Of The Sequel
Posted in Editorials, Industry, Playstation 3, Xbox 360 with tags Editorial, Playstation 3, Ratchet and Clank, Sequels, Xbox 360 on November 2, 2009 by Stefano TerryAn Editorial By Figboy
Like most of my editorials, this one is also spurred by a growing hypocrisy and double standard ravaging the gaming community and gaming media at large. This time, my laser pointer is aimed at game sequels, and why some can be praised for keeping the status quo, and others criticized for keeping the status quo. How some sequels can be praised for shaking things up, and others criticized for shaking things up. Continue reading
Gamers: Expand Your Horizons
Posted in Editorials, Industry, PC, Playstation 2, Playstation 3, PSN, PSP, Wii, Xbox 360, Xbox LIVE with tags Closeminded Gamers, Creativity, Editorial, Innovation on September 30, 2009 by Stefano TerryAn Editorial by Figboy
A thought occured to me while I was reading an article about Heavy Rain on fanboy central website N4G.com. A lot of fuss is raised over a percieved lack of innovation in todays gaming, but in my mind, I don’t think the majority of the gaming populace are ready for innovation, when they can’t even break out of their small, rigid thinking about what a game is.
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