5 Thoughts on Fixing the RPG Genre

Posted in Editorials, PSN, Playstation 2, Playstation 3, Xbox 360, Xbox LIVE with tags , , , , , , on July 17, 2009 by figboy

An Editorial By Figboy

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I’m a huge RPG fan. Eastern, Western, as long as they are quality, I’ll play them all, from Final Fantasy to Fallout. However, all is not rosy in the land of RPGs this generation. We’re about 4 years into this current generation of gaming consoles, and we’ve yet to receive a single defining RPG.
Look at it this way: By the time the Playstation 1 hit it’s second birthday, it was graced with Final Fantasy 7, widely considered to be one of the best RPGs ever made, and it most certainly was the RPG that pushed the genre into the mainstream, and beyond it’s niche market. Furthermore, by the time the Playstation 2 was 2 years old, Final Fantasy X was on the console, not only further cementing the notion that the Final Fantasy series is one of the premiere RPGs in the industry, but cementing the capabilities of the Playstation 2, and the future of console RPGs.
After last generation, however, it seems as if the genre has hit a wall in most respects. Concepts have become cliche and uninspiring, and gameplay mechanics are simply retreads of mechanics we’ve been using for the past 20+ years in a lot of cases.
All is not lost, however, as there have been some pretty good RPGs released, with more promising ones on the horizon that I feel may be just what the genre needs, but it’s still in the need of an overhaul (much like the First Person Shooter genre’s recent evolution a few years back), and some fresh ideas. Here are a few of my thoughts (and even some example games that are heading in the right direction) that I think could give RPGs the breath of fresh air they need.
1) Customizable Characters: This seems like a no-brainer, but many an RPG feature a premade character, with a premade tale waiting to be told. There is nothing wrong with these games, but most gamers, thanks to the customization of MMORPGS have gotten addicted to the concept of being able to craft their very own avatar to take into the games world.
From sex, race, class, and more, the player should be able to create an in game avatar that best expresses their own individuality, which in turn will help them connect more to the character. Sure, it’s often fun to be a premade, established character, but I most certainly feel more of an affinity for a character that I’ve spent hours to create.
Games like White Knight Chronicles (already released in Japan on the Playstation 3, and heading to the US sometime early 2010), feature an incredibly robust character creation system, allowing players to adjust everything from eyes, nose, and mouth, to the shape of the ears, neck, hairstyle, and body type (think, tall, short, thick, thin). There are sliders for each of the facial features (even down to being able to adjust the width of the space between a character’s nostrils), allowing for some pretty deep character creation. Other games like Elder Scrolls IV: Oblivion, Fallout 3 and Mass Effect also feature character customization, although not quite as deep as White Knight Chronicles.
2) More complex Cause and Effect: Very few video games are able to accurately represent things such as morality, ethics, and the consequences of having to make hard choices. Most of the time, they devolve into “good” and “bad” choices, with a few gray choices thrown in for good measure. Unfortunately, most of these choices are cosmetic, and very rarely have an effect on how the game plays out or the story.
I’d love to have an RPG that really rewards (or punishes) players based on the more moment to moment choices they make throughout the game, and having the story change and alter depending on those choices. I understand that this is not an easy thing to compute, but I feel that I’d rather enjoy a smaller game, with a large variety of choice and consequence, than a large game with black and white choices that are ultimately heading towards the same ending regardless of whatever choices I make.
Fallout 3 (released last year on the Playstation 3, Xbox 360, and PC), is probably one of the better current examples of an RPG that allows you to play it with more freedom of choice than any other RPG out on the market, with many of those choices truly affecting the outcome of the game. For example, if the player chooses to blow up the town Megaton, all of it’s inhabits die, and characters and events related to the town are gone for good, and the world and people will reflect the destruction of the town.
Other games like Mass Effect, and Oblivion feature elements of this, but not on the level that I feel the RPG genre should be striving for.
3) Environmental Interaction: In just about all of the RPGs available at the moment, the world in which the game takes place is little more than a backdrop, and not a real place. The amount of interaction the player can have with the enviroment is rather minimal.
I’d like to see an RPG world that not only teems with ambiance (ie, dynamic weather effects, animals/wildlife, etc), but also features a huge level of interaction with the environment. If you want to chop down a tree and utilize it in some way (maybe in weapon/item crafting), you can. If a stubborn NPC (Non-player character) is holed up in their house and won’t come out so you can accomplish your task (or simply snoop around his home), you can kick in the door or even destroy the whole building (more than likely killing the person inside).  You should be able to interact with every object and creature in the game within reason (ie, hunting animals, rooting through drawers and cabinets, stealing horses/vehicles, etc).
The world should not only feel alive, but it should react to your presence, and you should be able to have a tangible effect on it (like having the area around you reflect when you’ve had an epic battle, and remain that way for the duration of the game).
Elder Scrolls IV: Oblivion features a world that is a lot more alive than most other RPGs, but it lacks a lot of the environmental immersion that really sells the setting as a real place. NPCs aren’t nearly enough. Red Fraction: Guerrilla, which is not an RPG, features a wide open sandbox environment where the player is literally able to destroy nearly every structure in the game. That element applied to an RPG would be wonderful.
4) Battle System/Gameplay Elements: I’m an old school RPG gamer, so I grew up on turn based battle systems and active time battle. However, I think the genre is in need of a change.
I propose a mixture of real time, and turn based combat, cooperative techniques, and even multi-player gameplay (on the same couch or online). RPGs have always been a solo affair for the most part, generally due to the turn based nature of combat, but opening up the world to feature more than one player at a time would really add to the experience. Also, allowing players to have more customization in gameplay really helps
Games like Valkyria Chronicles (released on the Playstation 3 last year), and White Knight Chronicles feature gameplay mechanics that are beyond the norm for the genre. Valkyria Chronciles, for example, is a real time strategy RPG, but instead of grids and structure, players are able to maneuver troops in real time in 3D, and aim and attack using a 3rd person perspective like a shooter. Even so, the game is still a turn based strategy game, just with a fresh take on the mechanics.
White Knight Chronicles allows up to 16 people to join a town, with 4 of them breaking off into their own group and accomplishing missions. Coming to the North American version of the game when it releases next year will also be the ability for players to craft their own towns and populate them online, so their friends can create their own quests and tales to venture through.
These mechanics are rarely implemented in the modern RPG, but would go a long way when it comes to adding some freshness to the genre.
5) Drop the tired premises: How many RPGs can feature the young idealistic hero who sets off on a journey of self discovery, high adventure, and romance with the help of a mysterious, yet beautiful girl? Too many, that’s what.
Despite most stories already being told numerous times in games, the simple premise above seems to be the only premise most RPG makers, both eastern and western (though primarily eastern) seem to bet on. There is a wealth of story-telling potential out there that would make for an excellent backdrop for a truly epic RPG. Not only that, but so many RPGs are stuck in the fantasy or sci fi genres.
Why not try setting the backdrop in the thriller, horror, or comedy genres? Why not a mixture of more than just one element or genre, and why not take chances with heroes and character types beyond the norm? Why not really push character development in the RPG, instead of relying on the cliches and stereotypes the genre is known for (and getting sick of)?
Games like Mass Effect feature incredibly deep stories with fantastic, unique characters, in a setting that is a mixture of realism and sci fi. Despite the main character being a user created avatar, the characters around the player provide fascinating backstory and depth to the already well thoughout world. Other RPGs like Chrono Tigger and Final Fantasy VI featured worlds, characters, and plots that played around with the conventions of the genre, but are really the exceptions, not the rule.
So there you have it. My 5 thoughts on what I think needs to happen to push the RPG genre forward, as well as a few games that are already heading in that direction. I’d love to hear what your own thoughts on improving the RPG genre are, so don’t be afraid to leave them in the comments secction below!I‘m a huge RPG fan. Eastern, Western, as long as they are quality, I’ll play them all, from Final Fantasy to Fallout. However, all is not rosy in the land of RPGs this generation. We’re about 4 years into this current generation of gaming consoles, and we’ve yet to receive a single defining RPG.

I’m a huge RPG fan. Eastern, Western, as long as they are quality, I’ll play them all, from Final Fantasy to Fallout. However, all is not rosy in the land of RPGs this generation. We’re about 4 years into this current generation of gaming consoles, and we’ve yet to receive a single defining RPG.

Look at it this way: By the time the Playstation 1 hit it’s second birthday, it was graced with Final Fantasy 7, widely considered to be one of the best RPGs ever made, and it most certainly was the RPG that pushed the genre into the mainstream, and beyond it’s niche market. Furthermore, by the time the Playstation 2 was 2 years old, Final Fantasy X was on the console, not only further cementing the notion that the Final Fantasy series is one of the premiere RPGs in the industry, but cementing the capabilities of the Playstation 2, and the future of console RPGs.

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Faceoff! Gears of War vs Metal Gear Solid 4: Guns of the Patriots

Posted in Editorials, PSN, Playstation 3, Xbox 360, Xbox LIVE with tags , , on July 15, 2009 by figboy

MetalGears
I admit that I wasn’t sure how to approach this weeks edition of Faceoff. For the most part, I conceived this feature as a way to bring back fun debate between our favorite games. In the current gaming climate, however, it’s hard to have such discussions when everything can be construed as a flamebait for the increasingly frustrating and annoying console war. Fanboys fuel it, but even the gaming media itself have become party to feeding the ravaging fanboys that thirst for the blood of their hated console.

I’m not going to pretend that I don’t know that Gears of War and Metal Gear Solid 4 are practically poster children for the Xbox 360 and Playstation 3 respectively. Of course they are. They are two shining examples of what those machines are capable of. This comparison, however, is not about the Xbox 360 vs the Playstation 3, but of two 3rd person shooters with very distinct takes on the genre, with both influencing the other in some ways. With that said, I hope that this article/opinion piece brings more positive, fun discussion, instead of brutal hatred and vitriol. Now, let Faceoff begin!
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Valkyria Chronicles 2 Announced; PSP Bound

Posted in News, PSP with tags , on July 15, 2009 by figboy
Valkyria Chronicles - Playstation 3

Valkyria Chronicles - Playstation 3

In my opinion, Valkyria Chronicles has been the best RPG I’ve played this generation so far, and there’s been some pretty damn good RPGs this gen.

The Playstation 3 exclusive hit last year to mediocre sales, despite critical and gamer acclaim.

Fans of the series will be pleased to know that Sega has reveal via Famitsu magazine that a sequel is in the works. What will no doubt bring them some measure of dismay is that the title is heading to the Playstation Portable, not the Playstation 3 this time.

Personally, it doesn’t matter to me, as more VC is better than no VC. Also, I imagine that Sega is playing it safe this time around, possibly hoping to build a stable fanbase on the 40+ million strong PSP owners out there, and then reintroducing the series on the PS3 at a later date, when the user base has grown beyond it’s current 25+ million users.

I’m still working my way through the epic first one, so I can wait for this new entry to show itself, which has no set release date as of this time.

Non-Gaming: Harry Potter and the Half Blood Prince Movie Review

Posted in News, Non-Gaming - Film, Reviews on July 14, 2009 by figboy

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I know, I know, this isn’t strictly gaming related, but I was privileged enough to be treated to an advanced screening of Harry Potter and the Half Blood Prince today, and thought I’d share with you my thoughts.

I think the easiest thing to get out of the way is that the movie is a very concise, condensed version of J.K. Rowling’s tale of Harry’s sixth year at Hogwarts.

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Gorgeous New GoW 3 Screens

Posted in News, Playstation 3, Screenshots with tags , , on July 14, 2009 by figboy

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Eurogamer has received some rather impressive new God of War 3 screens featuring surly Kratos in action.

As most folks know, God of War 3 will follow the Ghost of Sparta as he attempts to reek further vengeance on the gods that betrayed him.

The game is hitting the Playstation 3 exclusively in March 2010. Check out the screens at the link below.

Source – Eurogamer

Review: Harry Potter and the Half Blood Prince – PSP

Posted in News, PSP, Reviews with tags , , , on July 13, 2009 by figboy
Not the PSP version, sadly

Not the PSP version, sadly

I consider myself to be a pretty big Harry Potter fan. A skeptic at first, J.K. Rowling’s fantasy tale of The Boy Who Lived grew on me after reading the first few chapters of Book 1.

As far as the video games go, the only one I played was Order of the Phoenix on the Playstation 3. While it was a decent enough attempt at capturing the feel of the school, it wasn’t as engaging on the gameplay front.
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Fallout 3 Content for PS3 Delayed until September

Posted in News, PSN, Playstation 3 with tags , , , on July 13, 2009 by figboy

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Bethesda has announced that the much anticipated Fallout 3 downloadable content for the Playstation 3 version of the game has been delayed until September.

The content has also been rearranged, with Broken Steel being released in late September, instead of Operation: Anchorage, which was supposed to release first.

After Broken Steel, Operation: Anchorage will release, then The Pitt, Point Lookout, and Mothership Zeta.

Official: The Ghostbusters are busting Little Big Planet

Posted in News, PSN, Playstation 3 with tags , , on July 10, 2009 by figboy

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From the “So cute it’s sickening” department comes word that the Ghostbusters are making their way to Little Big Planet.

Outside of the “Coming Soon,” we aren’t sure when this content will become available for eager LBP and GB fans, but you can, at the least, expect costumes and stickers (as noted by the teaser above).

I’ll certainly bring more news when it’s made available concerning release and price.

Steambot Chronicles: Battle Tournament Review

Posted in PSP, Reviews with tags , on July 10, 2009 by figboy

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Atlus, once again proving that they are the champions of publishing underdog RPGs that the bigger RPG houses would never bring stateside, have brought us this nice little  RPG for the Playstation Portable.

The premise is quite simple, really. You are an amnesiac male or female Trotmobile operator, who comes to Orion City by boat and ends upgetting involved in the local Battle Tournament while searching for answers. Before entering the tournament, however, players must do a series of jobs around town with the help of their new mechanic in order to build up enough of a rep and capital to enter.
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Faceoff! God of War vs Heavenly Sword

Posted in Editorials, Playstation 2, Playstation 3 with tags , , , , on July 8, 2009 by figboy

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This weeks edition of Faceoff pits two of Sony’s premiere action/adventure titles against one another. In one corner we have God of War, a franchise three titles deep, with a fourth (and supposedly final) title hitting store shelves in March 2010. And in the other corner, we have the underdog title, Heavenly Sword, which didn’t recieve the amount of praise and support it should have from the media and gamers considering it’s quality. Many people accused the title of simply being Goddess of War, because on the surface, the titles looked very similar, but anyone who has played both will testify to how very differenct they both play and feel.

Once again, we’ll be comparing the games in the key categories of Story, Controls, Gameplay, and Graphics. Who will emerge victorious? Let Faceoff begin!
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